Techniques for animating complex scenes

G - Physics – 06 – T

Patent

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G06T 17/00 (2006.01)

Patent

CA 2566472

Techniques that enable users (e.g. animators) to accurately animate models in a scene without having to load all the models involved in the scene concurrently in computer memory. For a particular model that a user wishes to animate (702), only a minimal set of models involved in the scene that are needed for the particular model to evaluate correctly are determined (704) and loaded into computer memory (706). Additionally, if a particular model is to be unloaded from computer memory (772), then all models that depend, either directly or indirectly, on the particular model (724) and that are loaded in memory (726) are also unloaded from memory in order to avoid incorrect animation (728).

Des techniques qui permettent aux utilisateurs (par exemple des animateurs) d'animer efficacement des modEles dans une scEne sans avoir A charger tous les modEles impliquEs dans la scEne concurremment dans la mEmoire de l'ordinateur. Pour un modEle particulier qu'un utilisateur dEsire animer (702), seul un jeu minimal de modEles impliquEs dans la scEne qui sont nEcessaires pour le modEle particulier A Evaluer correctement est dEterminE (704) et chargE dans une mEmoire d'ordinateur (706). De plus, si un modEle particulier n'est pas chargE A partir de la mEmoire d'ordinateur (772), alors tous les modEles qui dEpendent, directement ou indirectement, du modEle particulier (724) et qui sont chargEs en mEmoire (726) sont aussi déchargEs A partir de la mEmoire afin d'Eviter une animation incorrecte (728).

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