Method and system for verifying entitlement to play a game...

H - Electricity – 04 – L

Patent

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Details

H04L 9/32 (2006.01) G06F 21/00 (2006.01) G07F 17/32 (2006.01) G06F 19/00 (2006.01)

Patent

CA 2497622

A player is permitted to participate in an interactive gaming event from a remote location (fig. 2), such as a hotel room or home computer, once the player's entitlement to participate (S2) has been confirmed using a biometric identifier (S3). Player's entitlement to participate (S2) includes first verifying the identity of a potential player of a gaming event such as by verifying the age of the player. If verified, the fingerprint of the player (S3) is obtained and the fingerprint is stored in association with an assigned identification code (S4 and S5). When a player requests to participate in a gaming event (S6) from a remote location (fig. 2), the player's identification code (S7) is received from the player and is used to locate the corresponding stored fingerprint. The player then transmits their scanned fingerprint (S8). If the transmitted fingerprint and stored fingerprint match, the player is verified as entitled to participate in the gaming event (S9).

On permet à un joueur de participer à un évènement de jeu interactif à partir d'un emplacement éloigné, tel qu'une chambre d'hôtel ou d'un ordinateur à domicile, une fois que le droit du joueur à participer est confirmé au moyen d'un identificateur biométrique. Un procédé de l'invention consiste à vérifier d'abord l'identité d'un joueur potentiel d'un évènement de jeu, notamment par vérification de l'âge du joueur. Si la vérification est positive, l'empreinte du joueur est obtenue et cette empreint est stockée associée à un code d'identification attribué. Lorsqu'un joueur demande à participer à un évènement de jeu à partir d'un emplacement distant, le code d'identification du joueur est reçu en provenance du joueur et utilisé afin de localiser l'empreinte correspondante stockée. Le joueur transmet alors son empreinte scannée. Si l'empreinte transmise correspond à l'empreinte stockée, le joueur est habilité à participer à l'évènement de jeu.

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