A software educational process for educational games...

G - Physics – 09 – B

Patent

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G09B 5/00 (2006.01) G06F 17/00 (2006.01) H04L 12/16 (2006.01)

Patent

CA 2317960

Method to be protected, a software programming approach, having interactive games programming to follow exactly the storyline, characters, and facts and details presented in classic literature so that the only way to successfully complete the interactive game is for the student to have to read the piece of classic literature. By applying this method, the programming method will force students and users to actually read the classics and thereby affect an absolutely accurate educational tool. By providing the classic book, as the user manual, with the interactive game, educators will now have the important link which bridges new technology and the appeal it presents for students, with the actual material on which traditional classic education is based. This process is further distinguished as providing a unique educational value by providing hot links to on-line encyclopedias and resources that will support and facilitate on-line research by students, as well as by providing chat rooms that will facilitate on-line study groups. Educators and parents will have the assurance that valued exposure to classic literature becomes entwined with the use of video and computer interactive games, thereby providing a value and benefit that these kind of games currently lack.

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