A system and method for collecting consumer information

G - Physics – 06 – Q

Patent

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G06Q 30/02 (2012.01) H04L 12/16 (2006.01)

Patent

CA 2325153

and gift selected. The site automatically sends e-mails to the listed friends and family, inviting them to come to the site to view the list and to purchase the products. Friends and family who come to the site are also invited to set up their own wish lists. The component creates additional incentives for users, as well as their friends and families, to shop at partnering e-commerce sites. Furthermore, it provides additional information about users' consumer preferences. Finally, this component provides viral marketing for the network, since users request that e-mails describing the network are sent to friends and family. The wish list site includes the following components: a graphical interface, a log- in/registration system (for both users who want to create a wish list and for visitors who want to access another's wish list), a CGI script to manage site functionality, and a database that keeps track of wish-list selections and which links to the game site database to improve each user's consumer profile. 3) A java applet that coordinates network functioning with third-party e- commerce sites. This is an applet that a user can load at either site in the network. It appears as a small window in the corner of the screen (though it can be moved around by the user). After users have loaded this applet, they will be able to visit partnering e- commerce sites and use the applet to redeem tokens or select products for a wish list. A user redeems tokens by selecting products at an e-commerce site and putting them in the site's electronic shopping cart. The user then clicks on a button in the applet, which causes a form to appear requesting the user to indicate how many tokens he or she would like to redeem. The applet then adds a negative number, corresponding to the number of tokens selected, to the shopping cart total price, thus reducing the amount that the user has to pay for the selected product or products. The applet also signals the network database, such that it reduces the user's token account appropriately and updates the user's consumer profile. A user selects a product for the wish-list by clicking on the appropriate button in the Java applet at the URL of a page displaying the desired product. Normally, only one product corresponds to each URL of an e-commerce site, but in case there is more than one product displayed, the user will be asked to write a short description of the product. The URL and the product description are then copied to the user's wish-list on file in the network's database. This function will be disabled if the user has not yet set up a wish list. This component enables the coordination of network and partnership functionality that is enhances the business process. This component includes: a graphical interface, and software that performs the applet's functionality and which links to the network database. 3 In this game, you want to try to form complete lines of bricks. Each time a complete line is formed, the line collapses. Collapsing lines is good, since you get points for each line collapsed, and it creates more space for you to continue laying bricks. When you start the game, your first brick will start falling from the top of the play area. The brick will be one of several shapes. You can spin the brick around by pressing the up arrow on your keyboard. You can move the brick from side to side by using the left and right arrows on your keyboard. You can speed up the brick's descent by pressing the down arrow. The brick is automatically lain with a "soft drop" (ie, a slight delay to enable sliding) when it touches the bottom of the play area or a brick that you've already lain. Periodically, after you've collapsed a certain number of brick lines, you will advance a level and the game will speed up. Just for playing Brick Layer, we automatically give you one free token. In fact, we'll give you a free token for every 5 minutes you play (or part thereof), to a maximum of five per day. You can win a lot more tokens if you make high scores: 50 tokens for the top score in a ten minute period, 100 tokens for the top score in an hour, 500 tokens for the top score in a day, 1,000 tokens for the top score in a week, and 5,000 tokens for the top score in a month. In each case, the relevant period is the one you end your game in. The running high scores for the relevant periods are updated every two minutes, as you play, on the right hand side of the game console. This way you can keep tabs on the minimum score you will have to beat in order to win during a particular period. Please note that simply beating the last running high score posted for a particular time period does guarantee that you will win for that period. Someone else may also beat the last running high score posted, AND get a higher score than you! We keep track of you current running high scores. You can check them by clicking on the "Check My High Scores" button. The object of this classic variation of solitaire is to stack all 52 cards in the four piles at the of your play area-in as little time as possible. When the game starts, you will see 7 cards, face up. All but the first card is placed on top of one or more cards that are face down. You will also see the remaining cards in a face down deck at the top-left corner of the play area, and four blank spaces, each one representing a different suit. Those are the spaces where you have to pile up all the cards to win the game. The face up cards can be moved around, just by clicking and dragging. A card can be placed under another face up card if it is one rank smaller than the card under which it is placed, and of the opposite color. So you can put a 7 of clubs (a black card) under a 8 of hearts (a red card that is one rank higher), or a Jack of diamonds under a queen of spades. There is no limit to how many cards you can place under one another, so it is possible to form lengthy vertical lines. By moving face cards around, you may uncover a face down card. This is great news, because it means you can flip it over by clicking on it, thus bringing another card into the game. Aces are also good news. When you get an ace, you can start one of the four piles that are needed to win. Just drag it up to one of the four spaces. The suit of the ace will designate which suit you need to pile into the space. Cards have to be piled in the order of their rank. So once you have, say, the Ace of clubs in one of the spaces, you can then put the 2 of clubs in the pile, and then the 3 of clubs, and so on. The pile is complete once you've placed all thirteen cards of the suit on it. Kings are the highest ranking cards in solitaire (Aces are low), so they can't be placed under any other cards. If by uncovering and moving cards, however, you create a blank space, you may move the king to it in order to start a new line of cards. Another source of new cards is the deck in the top-left corner of the play area. Click on it, and a card will flip up as if you were dealing out three cards and turning over the third. If possible, you can move this card to a line of cards, or you can add it to your suit piles at the top. If you can't do anything with it, you can just click on the deck again to reveal another card. This new card covers up the last one showing, so that it's no longer available~unless you're able to move the new card elsewhere. When you've gone through all the cards in the deck, just click on it, and the deck will turn over and you can go through the same cards again. 6 The game, in theory, could last forever, because you can just keep going through the deck and flipping it over at the end. But soon you'll notice that you're not making any progress, since you can't play any of the cards that are showing up. That's a good time to start playing a new game. Scoring You'll get five points for every card you manage to put into a suit pile. Since there are 52 cards, that means you can score up to 260 points. But speed also counts. If two or more people win the game by piling all the cards up, than whoever wins it fastest is considered to have the high score. W

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