Autoconfiguration method for interactive on-line gaming systems

A - Human Necessities – 63 – F

Patent

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Details

A63F 13/12 (2006.01)

Patent

CA 2537852

An interactive gaming system comprising a gaming console and a gaming service provider is disclosed. The gaming console contains a storage medium, on which data relating to a configuration of the gaming console are stored. The gaming console further contains a processor in communication with the storage medium for retrieving data therefrom and executing the data, the data relating to the configuration of the gaming console. A gaming service provider provides instruction data to the gaming console, and a connecting network enables a connection between the gaming console and the gaming service provider. Further, a gaming client is stored on the gaming console. The gaming client establishes a connection between the gaming console and a gaming service provider and controls events taking place on the gaming console. The configuration of the gaming console is established by the gaming client according to messages sent to and received from the gaming service provider and to messages stored within a personal profile.

L'invention concerne un système de jeu interactif comprenant une console de jeu et un fournisseur de service de jeu. La console de jeu contient un support de stockage, sur lequel des données relatives à la configuration de la console sont stockées. La console de jeu contient en outre un processeur en communication avec le support de stockage destiné à en extraire les données et à les exécuter, celles-ci étant relatives à la configuration de la console de jeu. Le fournisseur de service de jeu fournit des données d'instruction à la console de jeu, et un réseau de connexion permet une connexion entre la console de jeu et le fournisseur de service de jeu. En outre, un client est stocké sur la console. Ce dernier établi une connexion entre la console de jeu et le fournisseur de service de jeu et commande les événements ayant lieu sur la console de jeu. La configuration de la console de jeu est réalisée par le client en fonction des messages envoyés vers le fournisseur de service de jeu et reçus par celui-ci, et du message stocké dans un profil personnel.

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