Computerized device useful in teaching problem solving

A - Human Necessities – 63 – F

Patent

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Details

A63F 3/02 (2006.01) G09B 7/04 (2006.01) G09B 19/22 (2006.01) G06F 19/00 (2006.01)

Patent

CA 2168555

A computerized method for teaching games (11) of the type having game equipment (13) which is sequentially manipulated during the play of the game such as Chess, Checkers, Bridge, Backgammon, Go, wherein the computer (11) stores selectable hints (16, 17, 18, 19) for solving presented problems.

L'invention concerne un procédé d'enseignement de jeux faisant appel à un ordinateur, du type comportant un équipement de jeu, lequel est manipulé de façon séquentielle pendant l'évolution du jeu, tels que les échecs, les dames, le bridge, le trictrac, le Go, procédé dans lequel l'ordinateur stocke des indications sélectionnables destinées à résoudre les problèmes posés.

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