Creating notable nonrandom patterns in games to encourage play

A - Human Necessities – 63 – F

Patent

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A63F 9/00 (2006.01) A63F 9/24 (2006.01)

Patent

CA 2644112

Tools and techniques are provided for creating (106) nonrandom notable patterns (314) in elements of games of chance which are traditionally random and hence lack such patterns. Players (228) are notified (102) of the existence of such patterns. When a player detects (418) a pattern, the player may act (428) on it to the player's advantage. Play may be monitored (118) to determine whether a pattern has been detected by a player. Player rewards (312) may be limited (222) by a reward threshold, based on amounts wagered by the individual player and possibly other players. Play may be monitored (116) to detect undesired play by software bots.

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