Dry interactive play structure having recirculating play media

A - Human Necessities – 63 – G

Patent

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Details

A63G 33/00 (2006.01) A63B 9/00 (2006.01) A63B 69/40 (2006.01) A63F 9/00 (2006.01) A63G 31/00 (2006.01) A63B 47/02 (2006.01)

Patent

CA 2282026

An interactive play system (100) and structure are provided in which a plurality of interactive play elements (200, 203, 220, 230, 240, 250, 270, 280, 290, 300, 310, 320) are provided for creating various desired effects utilizing soft foam balls (104) or other suitable "dry" play media. In one embodiment the interactive play system (100) comprises a multi-level support structure (102) on which the interactive play elements are disposed. These allow play participants to create desired play effects using a fun and familiar dry play media. Some of the play elements (240) may be multi-order play elements in that they receive play media from a first effect (246) to create yet another effect. Various automated and/or play-participant-operated conveyers and play media collection and return mechanisms (330, 332, 350, 360, 370, 380, 400, 420, 600, 630, 670, 720, 749, 799, 800) are provided throughout the structure (100) for collecting and transporting play media (104) from a source, such as a collection basin (750), to the various interactive play elements.

L'invention concerne un système (100) et une structure de jeu interactif, dans lesquels plusieurs éléments (200, 203, 220, 230, 240, 250, 270, 280, 290, 300, 310, 320) de jeu interactif sont prévus afin de produire divers effets voulus au moyen de balles (104) en mousse molle ou d'autres supports de jeu "secs" appropriés. Dans un mode de réalisation, le système (100) de jeu interactif comporte une structure support (102) à plusieurs niveaux sur laquelle les éléments de jeu interactif sont placés. Ceux-ci permettent aux participants de produire des effets de jeu voulus à l'aide d'un support de jeu sec familier et amusant. Certains éléments (240) du jeu peuvent être des éléments de jeu polyvalents, en ce qu'ils reçoivent des supports de jeu provenant d'un premier effet (246) afin de créer un autre effet. Diverses installations de transport, divers dispositifs de recueil de supports de jeu, et divers mécanismes de retour (330, 332, 350, 360, 370, 380, 400, 420, 600, 630, 670, 720, 749, 799, 800) automatisés et/ou actionnés par les participants sont prévus dans toute la structure (100) pour recueillir et transporter les supports de jeu (104) d'une source, tel un bassin collecteur (750), vers les divers éléments de jeu interactif.

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