Electronic board game using reaction time

A - Human Necessities – 63 – F

Patent

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Details

A63F 3/00 (2006.01) A63F 1/00 (2006.01) A63F 13/00 (2006.01)

Patent

CA 2761912

Disclosed in this specification is an electronic board game. In use, a primary game (e.g. a card game) is played until one of the players presses an activation button. The other players attempt to quickly react and press their buttons. The faster they react, the more points the players earn. The initial activation of the timers can be done when that player perceives a predetermined event that occurred during the card game. The player may attempt to bluff the other players by pressing the button without having perceived the event but doing so risks the other players issuing a challenge. In certain embodiments, the cards are selected to help players learn basic skills, such as shapes, colors, or mathematical operations.

L'invention concerne un jeu de société électronique. Lors de son utilisation, un jeu primaire (par exemple un jeu de cartes) est joué jusqu'à ce que l'un des joueurs presse un bouton d'activation. Les autres joueurs tentent de réagir rapidement et pressent leur bouton. Plus les joueurs réagissent rapidement, plus ils gagnent de points. L'activation initiale des chronomètres peut être effectuée quand ce joueur perçoit un événement prédéterminé qui a eu lieu pendant le jeu de cartes. Le joueur peut tenter de tromper les autres joueurs en pressant le bouton sans avoir perçu l'événement mais, ce faisant, il risque d'être défié par les autres joueurs. Dans certains modes de réalisation, les cartes sont choisies de manière à aider les joueurs à apprendre des connaissances de base, telles que les formes, les couleurs ou les opérations mathématiques.

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