A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 9/24 (2006.01) A63F 9/00 (2006.01) A63F 13/10 (2006.01)
Patent
CA 2141144
An electronic game varies its level of difficulty in response to a bio-signal derived from a player. The bio-signal is indicative of the player's level of excitement. A game controller uses the bio-signal to adjust the game's level of difficulty so that the player is neither bored nor over challenged.
American Telephone And Telegraph Company
Kirby Eades Gale Baker
LandOfFree
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