Exercise and video game device

A - Human Necessities – 63 – B

Patent

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Details

A63B 22/06 (2006.01) A61B 5/0245 (2006.01) A61B 5/22 (2006.01) A63F 13/10 (2006.01) G06F 19/00 (2006.01) G06F 15/44 (1990.01)

Patent

CA 2071993

2071993 9109374 PCTABS00005 An exercise device, such as an exercise bicycle, is connected to a speed sensor indicating activity level, e.g. speed of the bicycle. The activity level signal, along with a heart rate signal, are provided to a video game, such as a Pac-man type video game. The game monitors the heart rate of the exerciser. If the heart rate falls outside preset minimum or maximum limits (steps 60, 62), a certain action occurs in the game, such as an increase in speed or skill level of the opposition (steps 64, 66). In the Pac-man type game for example, should the heart rate fall below the desired workout rate, the villain (the goblin) would move at a speed faster than the players' speed, putting the player at a disadvantage. The player would respond by increasing his level of physical activity, thereby increasing the heart rate until it exceeds the minimum aerobic level required, at which time the villain's speed would return to its normal level.

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