Game

A - Human Necessities – 63 – F

Patent

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272/37, 283/37

A63F 9/08 (2006.01)

Patent

CA 2004501

Abstract of the Disclosure A game includes a set of flat essentially two-dimensional components formed of paper. Each of the components has lines and shading dividing one surface of the component into distinct areas. The distinct areas ofthe components are arranged to impart a three-dimensional appearance to the component. The distinct areas of the components, particularly those defining effective end surfaces of the three-dimensional shape represented by component component, are so configured relative to the distinct areas of the other components that the components may be overlapped to define a variety of two-dimensional structures having a continuous three-dimensional appearance. For example, a set of like components might be overlapped to present the appearance of a three-dimensional Mobius strip. - 5 -

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