Game packaging construction and playing surface for a...

A - Human Necessities – 63 – F

Patent

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Details

A63F 3/00 (2006.01)

Patent

CA 2135868

A game for two or more participants comprising a playing surface said playing surface including a starting point positioned on one side of the playing surface, and a confidential finishing point located on the other side of the surface, said starting positions being at least two, and said finishing positions being at least two, said game playing surface being divided up into segments joining said starting position and said finishing positions, said segments for receiving substantially tile shaped portions which are placed and connected from each player's starting to each player's finishing position, wherein each player may then travel along any path available to him/her with a provided playing piece inorder to travel from the start to the finishing position for each player, each player having a different starting position and a different finishing position, said tile portions including a pathway to allow travel of a playing piece from the starting to the finishing position, wherein on each successive turn, each player may accumulate wealth with each roll of a dice, subsequently purchase tiles in orderto construct the path from the start to the finishing position, and lay down tiles to construct the path from the start to the finishing position, said path may be an indirect path and may include the pathway of another participant, wherein with each roll of the dice the participant accumulates an amount of wealth consistentwith the number rolled, which wealth and any previously accumulated wealth may be used to accrue tiles to construct the pathway, the participant then having the alternative of constructing a pathway from his/her starting position towardshis/her finishing position with as many tiles as are available to said participant, or said participant may travel along the constructed path, the opponent of the participant being allowed to lay down blocking tiles which blocks the progress or entirely stops the progress of the participant or changes the direction of the progress of the participant by the shrewd use of the said blocking tiles, wherein the first participant to arrive at his/her final destination is declared the winner of said game.

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