Game system and method for controlling game system, game...

A - Human Necessities – 63 – F

Patent

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A63F 13/12 (2006.01)

Patent

CA 2585765

In order to realize a pseudo-chat without lowering a communication efficiency, a game server device (3) is stored with message information expressing the contents of a message issued by a player and a card ID for discriminating each of plural players, in a corresponding manner. Each of plural game devices (1) reads the card ID from a card (2) and transmits it to the game server device (3), receives the personal information corresponding to the card ID and stores it, and transmits the personal information to the game device (1) of another participant and causes the game device (1) to store the personal information. Each game device (1) displays, when an event is detected, the message expressed with the stored personal information, and requests the game device (1) of another participant for the display of the message. Each game device (1) displays, when requested for the display of the message by the game device (1) of another participant, the message expressed with the stored personal information.

Pour réaliser un pseudo-chat sans diminuer l'efficacité des communications, le dispositif serveur de jeu (3) stocke des informations de message exprimant le contenu d'un message émis par un joueur et un ID de carte pour différencier chacun des multiples joueurs, de façon correspondante. Chacun des multiples dispositifs de jeu (1) lit l'ID de carte d'une carte (2) et la transmet au dispositif serveur de jeu (3), reçoit les informations personnelles correspondant à l'ID de carte, les stocke et transmet les informations personnelles au dispositif de jeu (1) d'un autre participant et provoque le stockage des informations personnelles par le dispositif de jeu (1). Chaque dispositif de jeu (1) affiche, lorsqu'un événement est détecté, le message exprimé avec les informations personnelles stockées et demande au dispositif de jeu (1) d'un autre participant d'afficher le message. Chaque dispositif de jeu (1) affiche, lorsque l'affichage du message leur est demandé par le dispositif de jeu (1) d'un autre participant, le message exprimé avec les informations personnelles stockées.

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