A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 13/12 (2006.01) A63F 13/00 (2006.01)
Patent
CA 2634845
Provided is a game system or the like capable of realizing a game environment similar to that of an actual game machine to be used by a plurality of players, without burdening a server. The game system (GS) is constituted of a server (SS) and a plurality of terminals (T). The server (SS) holds set state information to be set in the terminals (T), and serves the set state information to the terminals (T). The terminals (T) set the set state information, when they acquire, as their own local states, and execute a game on the basis of the local states. The local states of the terminals (T) vary with the situations of the game, and are sent, after the game was ended, to the server (SS). The server (SS) having received the local state at the game ending time from the terminals (T) updates the set state information into the local state received.
L~invention concerne un système de jeu ou similaire pouvant créer un environnement de jeu similaire à celui d~une véritable machine de jeu utilisable par de multiples joueurs sans surcharger le serveur. Le système de jeu (GS) est constitué d~un serveur (SS) et de multiples terminaux (T). Le serveur (SS) conserve des informations d~état de réglage à régler au niveau des terminaux (T) et fournit les informations d~état de réglage aux terminaux (T). Les terminaux (T) règlent les informations d~état de réglage lorsqu~ils acquièrent, en tant qu~états locaux propres, et exécutent un jeu en fonction des états locaux. Les états locaux des terminaux (T) changent avec la situation du jeu et sont envoyés au serveur (SS) après la fin du jeu. Le serveur (SS) ayant reçu des terminaux (T) l~état local à l~instant de la fin du jeu met à jour les informations d~état de réglage selon l~état local reçu.
Fukuda Hirotaka
Haruta Tomotake
Hayashi Takashi
Kato Katsuhiro
Tanabe Katsuyoshi
Konami Digital Entertainment Co. Ltd.
Macrae & Co.
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