Gaming machine for playing a board game

A - Human Necessities – 63 – F

Patent

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Details

A63F 13/00 (2006.01) G07F 17/32 (2006.01) A63F 3/00 (2006.01) A63F 7/00 (2006.01)

Patent

CA 2341020

Gaming machines (10) are disclosed having a basic mode defining a plurality or reels and a bonus mode defining a plurality of stations about a game board (62) (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred- execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board (62); (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the "GO" square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board (62) and provides an award determined by the landing station of the token identifier.

L'invention concerne des machines de jeu (10) à mode de base définissant plusieurs rouleaux de présentation et mode de bonus définissant plusieurs stations autour d'un plateau de jeu (62) (par exemple, plateau de MONOPOLY) que peut traverser un identificateur de jeton. Plusieurs fonctions sont proposées pour le mode de base et/ou le mode de bonus, à savoir: 1) sélection d'un jeton de jeu par le joueur; 2) prévision et pari par le joueur de la ou des positions d'arrivée de l'identificateur de jeton; 3) obtention par le joueur d'une ou plusieurs instructions d'exécution différée pouvant être mises en oeuvre par le processeur pour annuler une ou plusieurs instructions émises ultérieurement, qui seront sinon exécutées par le processeur; 4) détermination des mouvements de l'identificateur de jeton d'après des tables de mouvement correspondant aux différentes stations du plateau de jeu (62); 5) attribution de bonus progressifs si l'on atteint une case de bonus désignée (par exemple, case "GO"); 6) attribution de bonus si l'on boucle un parcours de groupes de stations (par exemple, groupes de couleurs); et 7) utilisation de deux types de bonus, introduits respectivement pour certaines combinaisons de symboles propres au mode de base. Le premier type donne un bonus choisi dans une série de valeurs et de multiplicateurs fixes, et le second type donne un déplacement d'identificateur de jeton sur le plateau (62) ainsi qu'un bonus déterminé d'après la station d'arrivée de l'identificateur.

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