A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 9/24 (2006.01) G07F 17/32 (2006.01)
Patent
CA 2373646
A gaming machine (10) includes a presentation element (14) and an animation feature (16). In response to a wager amount, a processor controls the presentation element (14). The presentation element (14) is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature (16) animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.
L'invention porte sur une machine de jeu (10) comportant un élément de présentation (14) et un dispositif d'animation (16). Suite au dépôt d'une mise, un processeur commande l'élément de présentation (14) qui offre au joueur divers choix d'action. Lorsque le joueur a fait son choix, le dispositif d'animation (16) présente la scènette animée en plusieurs étapes correspondante. La combinaison de plusieurs scènettes constitue une suite personnalisée. Le joueur reçoit un gain pour certaines scènettes ou suites personnalisées.
Frohm Erica A.
Giobbi John J.
Gura Damon E.
Jaffe Joel R.
Raneses Marc A.
Oyen Wiggs Green & Mutala Llp
Wms Gaming Inc.
LandOfFree
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