Gaming table layout, and method for playing high-low game

A - Human Necessities – 63 – F

Patent

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Details

A63F 3/00 (2006.01) A63F 5/00 (2006.01)

Patent

CA 2300980

A gaming table layout for playing a high-low game, comprising several player positions (1), each provided with: a read-out window (3), under which a movable image carrier (4) is situated, displaying thereon several successive images, each image in each case being a combination of a symbol from a first and a second symbol group, in which the first symbol group can be arranged from high to low, and the second symbol group can be distinguished by type; a stop button (14) operable by a player, for stopping an image carrier (4) which has been set in motion; a bet-placing position (6); and a dealer position (7) provided with: a start button (8) operable by a dealer, for setting the image carriers in motion; a stop button (9) operable by the dealer, for stopping image carriers of any unoccupied player positions which have been set in motion; a pile of cards (10) with one of the symbols of the second symbol group displayed on each card.

Cet agencement de table de jeu, servant à jouer à un jeu à valeurs gagnantes extrêmes (hautes et basses), comprend plusieurs postes (1) de joueurs, chaque poste étant doté d'une fenêtre de lecture (3), sous laquelle se trouve un support mobile d'images (4), affichant plusieurs images successives, chaque image placée dans une case étant une combinaison d'un symbole appartenant à un premier groupe de symboles et d'un symbole appartenant à un second groupe de symboles, le premier groupe comprenant des valeurs hautes à basses, et le second groupe pouvant se distinguer par type; chaque poste est en outre pourvu d'un bouton d'arrêt (14) commandé par le joueur afin de stopper le support d'images (4) qui a été mis en mouvement, ainsi que d'un emplacement de dépôt des paris (6). Cet agencement comprend également un poste de croupier (7) pourvu d'un bouton de démarrage (8) commandé par le croupier afin de mettre en marche les supports d'image, d'un bouton d'arrêt (9) commandé par le croupier afin d'arrêter le support d'images de tout poste de joueur non occupé, une pile de cartes (10) présentant sur chaque carte l'un des symboles du second groupe de symboles.

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