Method and system for editing or modifying 3d animations in...

G - Physics – 06 – T

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G06T 15/70 (2006.01) G06T 17/40 (2006.01)

Patent

CA 2298641

A non-linear editing (NLE) systems for editing and/or modifying 3D animation information comprises elements represented by clip objects which can be positioned and/or manipulated relative to a time line. The elements can comprise conventional 1D (audio) or 2D (video) information or can comprise 3D animation information which can include animation objects and animation parameters associated with them, as well as 2D renderings of those objects. Positioning and/or manipulation of clip objects representing 3D animation elements can result in alteration of the 2D rendering and or re-rendering of the 3D information, as appropriate.

La présente invention concerne un système d'édition non-linéaire servant à l'édition et/ou la modification de données d'animation 3D. Ce système comprend des éléments représentés par des objets clips qui peuvent se positionner et/ou se manipuler par rapport à un axe temporel. Les éléments peuvent regrouper des données conventionnelles 1D (audio) ou 2D (vidéo), mais ils peuvent également regrouper des données d'animation 3D qui peuvent porter sur des objets d'animation et des paramètres d'animation associés à ces objets d'animation, de même que sur des rendus 2D de ces objets. Le positionnement et/ou la manipulation des objets clips représentant des éléments d'animation 3D peuvent aboutir à une modification du rendu 2D et/ou un nouveau rendu des données 3D, suivant le cas.

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