Method and system for efficiently reducing graphical display...

H - Electricity – 04 – L

Patent

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Details

H04L 29/06 (2006.01) G06F 3/14 (2006.01) G06F 17/30 (2006.01) H04L 29/08 (2006.01)

Patent

CA 2408924

The present invention improves the performance of distributed systems by reducing the amount of graphical data transmitted betweenan application server and a thin client. The encoding technique used for graphical data is adapted in response to the repetitiveness of the graphical data during a particular client-server session. Indexes are maintained that are indicative of this repetitiveness and which identify a particular location in the client's cache memory storing the graphical data. Where the index is not found, but a fuzzy key indicates a strong likelihood that the graphical object is located at the client, the client's persistent storage memory is searched for a file name corresponding to the fuzzy key and which stores the graphical object therein. The invention also adapts the processing rate or encoding technique of the server in response to network changes or performance mismatches between the client and server.

L'invention concerne l'amélioration de la performance de systèmes distribués par la réduction de la quantité de données graphiques transmises d'un serveur d'application à un client léger. La technique de codage utilisée pour les données graphiques est adaptée pour répondre au caractère répétitif des données graphiques, lors d'une session client-serveur spécifique. Les index sont maintenus et rendent compte de ce caractère répétitif tout en identifiant une localisation particulière dans la mémoire cache du client stockant les données graphiques. Là ou l'index n'est pas trouvé mais une touche floue indique un forte probabilité pour que cet objet graphique soit situé chez le client, on recherche dans la mémoire cache de stockage persistant du client un nom de fichier correspondant à la touche floue qui stockerait l'objet graphique en son sein. L'invention concerne également l'adaptation de la vitesse de traitement ou de la technique de codage du serveur pour répondre aux modifications de réseau ou aux défaillances des performances entre client et serveur.

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