Method and system for rendering or interactive lighting of a...

G - Physics – 06 – T

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G06T 15/50 (2011.01)

Patent

CA 2734332

The present invention concerns a method for rendering or interactive lighting of a tridimensional scene (35) in order to obtain a twodimensional image (12) of said scene comprising the steps of performing a shading process (15) taking into account a set of shader and material properties of the 3D objects of the scene wherein the shading process produces a shader framebuffer (24) used to store information records related to shaders (20) and/or material properties (19) of the tridimensional scene (35) in a format where said information records can be accessed in relation with a an image position (x, y, sx, sy) in the twodimensional image (12).

La présente invention concerne un procédé conçu pour restituer ou éclairer de façon interactive d'une scène tridimensionnelle (35) de façon à obtenir une image bidimensionnelle (12) de ladite scène. Ce procédé comporte des opérations consistant notamment à réaliser un traitement d'ombrages (15) prenant en considération un ensemble de nuanceurs et de propriétés des matériaux des objets tridimensionnels de la scène. En l'occurrence, le traitement d'ombrages produit un tampon de trame de nuanceurs (24) utilisé pour conserver en mémoire des enregistrements d'information se rapportant aux nuanceurs (20) et/ou aux propriétés des matériaux (19) de la scène tridimensionnelle (35), dans un format permettant l'accès auxdits enregistrements d'information en lien avec une position d'image (x, y, sx, sy) dans l'image bidimensionnelle (12).

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