A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 13/10 (2006.01) A63F 13/00 (2006.01)
Patent
CA 2311087
A portable game machine has a game-processing unit accommodated in a housing. The game-processing unit displays, on a display, at least the image of a sub-block to be struck among a plurality of stacked sub-blocks and a main-block thereon. The game-processing unit also uses, among first strike data and second strike data sequentially input from an input unit by a game player, the first strike data as information for determining a virtual displacement of a sub-block positioned at a predetermined stage among the plurality of sub-blocks, and the second strike data as a displacement of the sub-block within the virtual displacement, and determines the displacement of the sub-block based on the second strike in the game-processing unit. The game-processing unit displays, on the display, a resultant image corresponding to the state of each of the blocks which changes based on the determination result.
Gowling Lafleur Henderson Llp
Konami Co. Ltd.
LandOfFree
Method for executing knock-away stacked-block game, game... does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Method for executing knock-away stacked-block game, game..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Method for executing knock-away stacked-block game, game... will most certainly appreciate the feedback.
Profile ID: LFCA-PAI-O-1922512