Method for generating 3d animations from animation data

G - Physics – 06 – T

Patent

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G06T 15/70 (2006.01)

Patent

CA 2298625

A method and system employing an NLE to create and modify 3D animations by mixing and compositing animation data include Actions which represent one or more animatable parameters for an animation object. The Actions are presented in an Action list from which a user may select and are positioned on an NLE- type time line for the animation object. The actions can be manipulated in a manner, which is believed to be intuitive, and is similar to the manipulation of clips in conventional NLE systems, to alter the length or speed of components of the animation and can be mixed and/or composited and otherwise manipulated to produce a desired 3D computer generated animation.

La présente invention concerne un procédé et un système ayant recours à l'édition non-linéaire ou "NLE" (Non-Linear Editing) pour la création et la modification d'animations 3D en mélangeant et en recomposant des données d'animations. En l'occurrence, ce système intègre des éléments "Action" représentant un ou plusieurs paramètres susceptibles d'animation destinés à un objet d'animation. Les éléments Actions sont proposés dans une liste d'Actions à partir de laquelle un utilisateur peut faire des sélections, les éléments Actions se répartissant sur un axe temporel de type NLE destiné à l'objet d'animation. Il est possible de manipuler les éléments Actions à l'intuition, comme dans le cas des clips vidéo avec les systèmes NLE conventionnels. On arrive alors à modifier la longueur ou la vitesse des composantes de l'animation. L'invention permet ainsi de mélanger et/ou de recomposer les éléments Actions, voire de les manipuler de quelque façon que ce soit, pour produire une animation 3D attendue générée par ordinateur.

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