Method for simulating temporal aspects of area weapons

F - Mech Eng,Light,Heat,Weapons – 41 – A

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F41A 33/00 (2006.01) F41G 3/26 (2006.01)

Patent

CA 2202218

A method simulates the time effect of a battlefield engagement. The method determines whether a player is in an area of effects (27). A probability of kill is generated for the player (30). The player is assessed results of kill or near-miss (31-33). The method is repeated for a selected time duration (39).

Méthode de simulation de l'évolution de l'engagement sur un champ de bataille. La méthode permet de déterminer si un joueur est dans une zone d'effets (27). Une probabilité de défaite est générée pour le joueur (30). On évalue les résultats selon le nombre de défaites ou de quasi-défaites (31-33). La méthode est répétée pour une période de temps sélectionnée (39).

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