A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 13/10 (2006.01) G06F 19/00 (2006.01)
Patent
CA 2275552
In a multi-scenario RPG of a computer game, when the character operated by the player has encountered an enemy character for the first time, an appropriate level of the enemy character in any of various developing stories is determined by calculation based on the level of the character of the player, and this level of the enemy character is fixed during the game.
Dans un GAP multiscénario d'un jeu d'ordinateur, lorsque le personnage actionné par le joueur rencontre un personnage ennemi pour la première fois, un niveau approprié du personnage ennemi dans n'importe quelle histoire des diverses histoires se déroulant est déterminé par calcul sur la base du niveau du personnage du joueur, et le niveau du personnage ennemi est fixé pendant le jeu.
Arai Koji
Sahashi Hideki
Gowling Lafleur Henderson Llp
Hudson Soft Co. Ltd.
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