On-line, real-time game playing with serving of pages of...

A - Human Necessities – 63 – F

Patent

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Details

A63F 13/12 (2006.01) A63F 1/00 (2006.01)

Patent

CA 2549312

A central gaming server transmits game lobby pages to a multitude of distributed computing devices accessing a gaming website or websites over a network such as the Internet. To overcome scalability problems in keeping the lobby displays up-to- date and accurate in all the participating distributed workstations, particularly in a dynamic gaming environment where hundreds or thousands of games may be going on simultaneously, game or player data in the lobby displays is transmitted as individual pages along with icons by which the users of the computing devices can request additional pages. Updates are performed for only the displayed pages. This approach provides a significant improvement in server and network performance over prior techniques in which all game statistics for a particular selected type of game (or statistics on all the current players) was sent to each workstation and the workstation would scroll through the entire data set as necessary to view all the game or player data.

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