Responsive cutscenes in video games

G - Physics – 06 – Q

Patent

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Details

G06Q 50/00 (2006.01)

Patent

CA 2685834

A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non- player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player.

Le procédé décrit dans cette invention consiste à déterminer que l'avatar du joueur à exécuté une action pendant qu'un signal sonore représentant une narration d'un personnage non joueur est produit. L'action est mise en correspondance avec une impression, laquelle est mise en correspondance avec une réponse. Le signal sonore est interrompu avant la fin et la réponse est lue par déclenchement d'un son pour le personnage non joueur et/ou par animation du personnage non joueur. Après lecture de la réponse, des étapes garantissent que les informations importantes dans la narration ont été fournies au joueur.

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