Schematic representation for video game development

A - Human Necessities – 63 – F

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A63F 13/00 (2006.01)

Patent

CA 2642246

This application describes tools and methods for the analysis, interpretation and modification of games, and for the development, design and construction of new games. Aspects of the invention include an apparatus for generating a schematic representation of a number of structural elements of a unit of gameplay, said apparatus comprising: i) a topology generation means for generating a topological representation of points of interest in said unit of gameplay; ii) means for generation a notational representation of the rhythm of said unit of gameplay; iii) means for generating a notational representation of the number of actions available to a participant of said unit of gameplay; and iv) means for generating a notation representation of probability that an objective result (an objective) will be achieved by said participant.

La présente invention concerne des outils et des procédés permettant l'analyse, l'interprétation et la modification de jeux, et le développement, la conception et la construction de nouveaux jeux. Certains aspects de l'invention comprennent un appareil permettant la génération d'une pluralité d'éléments structurels d'une unité de jeux, ledit appareil comportant: i) un moyen de génération de topologie permettant la génération d'une représentation topologique de points d'intérêt dans ladite unité de jeux; ii) un moyen de génération d'une représentation notationnelle du rythme de ladite unité de jeux; iii) un moyen de génération d'une représentation notationnelle de la pluralité d'actions disponibles à un participant de ladite unité de jeux; et iv) un moyen de génération d'une représentation notationnelle de probabilité de la réalisation d'un résultat d'objectif (un objectif) par ledit participant.

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