System and method for networking video games

H - Electricity – 04 – L

Patent

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Details

H04L 12/16 (2006.01) A63F 9/24 (2006.01) A63F 13/12 (2006.01) H04L 29/06 (2006.01) H04L 29/08 (2006.01)

Patent

CA 2283207

A system for a networking electronic game units, includes an arcade router coupled with one or more game units at each of a plurality of locations and coupled to a communications resource for supporting bi-directional exchange of information with the one or more game units. A first router is coupled with a first group of the communications resources for supporting bi-directional exchange of information with a first group of game units. A first server is coupled with the first router for controlling the bi-directional exchange of information so as to support interactive play by game units at different locations. Embodiments of the system may include a state synchronizing method for synchronizing the exchange of information among game units which are engaged in interactive play in such a manner that each of the game units operates on substantially the same sequence of incoming information, and a bandwidth manager for controlling access of each game unit to the network based on available bandwidth and on a player skill level associated with each game unit.

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