Washer toss game

A - Human Necessities – 63 – B

Patent

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Details

A63B 67/06 (2006.01) A63F 9/02 (2006.01) A63F 9/00 (2006.01)

Patent

CA 2180194

A washer toss game apparatus is disclosed comprising: a planar member having a hole through a central portion thereof; and an upright support member which has three lateral grooves through a central portion thereof, each which closely f its an edge of the planar member. The planar member accordingly may be positioned at three different levels of inclination. The planar member is additionally provided with a non-slip resilient planar strip on one side thereof, so that when this side is positioned upwardly the washers are more easily tossed and maintained on the planar surface. By increasing the angle of inclination of the planar member and turning the slippery side upwards the difficulty of scoring can be increased. Each player alternatively tosses four washers in a round. All washers of one player which are closer to the hole than any of the washers of the other player score points. Three points are awarded for a washer passing through the hole; one point for other scoring washers. Additional rounds are played until one side achieves and wins with 21 points.

Appareil de jeu à lancement de rondelles comprenant: un élément plat percé d'un trou en son milieu; et un support dressé comportant trois rainures latérales dans sa partie centrale, chacune recevant en ajustement serré un bord de l'élément plat. L'élément plat peut donc se placer à trois degrés différents d'inclinaison. L'élément plat est en outre doté sur un côté d'une bande souple antidérapante de sorte que, si l'on place ce côté en dessus, il est plus facile de réussir à faire rester sur l'élément plat les rondelles qu'on y lance. On peut accroître la difficulté du jeu en augmentant l'angle d'inclinaison de l'élément plat et en plaçant le côté glissant en dessus. Chaque joueur à tour de rôle lance quatre rondelles de suite. Toutes les rondelles d'un joueur qui sont plus proches du trou que toute rondelle de l'autre joueur marque des points. Trois points sont accordés pour une rondelle tombant dans le trou; un point pour les autres rondelles marquant des points. Les joueurs lancent à nouveau jusqu'à ce que l'un d'eux atteigne 21 points, ce qui lui donne la victoire.

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