A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 13/10 (2006.01) G09G 1/00 (2006.01) G09G 5/42 (2006.01) A63F 9/00 (2006.01) G06F 19/00 (2006.01) G06T 15/70 (2006.01)
Patent
CA 2149876
A method is provided for controlling the appearance of a video game game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at at least one location on the banked path and is displayed upside down at at least one other location on this banked path; storing multiple sprite patterns representative of the appearance of the character at different locations on the banked path as the character traverses the banked path; tracking the character location on the banked path as the character traverses the banked path; retrieving the stored sprite patterns that portray the character at different locations on the banked path; and displaying a character using the retrieved patterns such that the character has different appearances at different locations on the banked path.
Naka Yuji
Yamamoto Masanobu
Borden Ladner Gervais Llp
Sega Enterprises Ltd.
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