G - Physics – 06 – T
Patent
G - Physics
06
T
G06T 15/20 (2006.01) G06T 15/50 (2006.01) G06T 15/60 (2006.01)
Patent
CA 2367152
After a normal texture expressing process (texture mapping and shading) has been carried out on a polygon to be processed, a polygon shadow rendered on a shadow plane (reference shadow plane (150)) is subjected to texture mapping and rendered on a screen (176) (procedure 1), and thereafter the polygon shadow formed on the object is rendered on the shadow plane (150) (procedure 2). The above process is carried out by Z-sorting with the light source (52) as the viewpoint, as indicated by the arrow A.
Après l'exécution d'un procédé normal d'expression de texture (texturage et ombrage), sur un polygone à traiter, une ombre de polygone, rendue sur un plan d'ombre (dont la référence est 150), est soumise à un texturage et rendue sur un écran (176) (procédure 1), puis l'ombre du polygone formée sur l'objet est rendue sur le plan d'ombre (150) (procédure 2). On exécute le procédé ci-dessus par classement des coordonnées Z au moyen de la source lumineuse (52) en tant que point de visée, comme indiqué par la flèche A.
Gowling Lafleur Henderson Llp
Sony Computer Entertainment Inc.
LandOfFree
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