A - Human Necessities – 63 – F
Patent
A - Human Necessities
63
F
A63F 1/00 (2006.01) G09B 19/00 (2006.01)
Patent
CA 2480982
A card game for learning entails competitive play between players. As the game proceeds, the winner of a thatch must recite out loud the facts of learning on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. The game may be played electronically.
Dillhoff Richard
Perley-Robertson Hill & Mcdougall Llp
LandOfFree
Card game for learning does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Card game for learning, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Card game for learning will most certainly appreciate the feedback.
Profile ID: LFCA-PAI-O-1564845