Card game for learning

A - Human Necessities – 63 – F

Patent

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Details

A63F 1/00 (2006.01) G09B 19/00 (2006.01)

Patent

CA 2480982

A card game for learning entails competitive play between players. As the game proceeds, the winner of a thatch must recite out loud the facts of learning on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. The game may be played electronically.

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