Method and system for animating a figure in three dimensions

G - Physics – 06 – T

Patent

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Details

G06T 13/40 (2011.01)

Patent

CA 2444255

The invention relates to a method and a system enabling a user to animate an interactive 3D figure known as an agent (2) during an application program, said agent being cut out of the background of the graphic interface of the program from which it is independent. A first file comprising data defining the agent and the animation algorithms thereof is created in a manner known per se. Said data comprises color, texture and meshing parameters relating to the agent. The first file is interpreted by calculating the behavioral parameters of the agent (2) in real time by means of a 3D motor 3D (23, 24) based on recognition of key words pronounced and/or written by the user in order to automatically animate the agent according to predetermined criteria corresponding to said key words or a combination of said key words.

Il s'agit d'un procédé et d'un système d'animation par un utilisateur d'un personnage 3D, interactif, appelé agent (2), pour mise en oeuvre pendant le déroulement d'un programme applicatif, l'agent étant découpé par rapport au fond de l'interface graphique du programme dont il est indépendant. On crée un premier fichier comportant les données définissant l'agent et ses algorithmes d'animation de façon connue en elle même, lesdites données comportant les paramètres de couleurs, de texture et de maillage dudit agent, en on interprète ce premier fichier en calculant en temps réel les paramètres de comportement de l'agent (2) grâce à un moteur 3D (23, 24) basé sur une reconnaissance des mots clé prononcés et/ou écrits par l'utilisateur, pour animer automatiquement ledit agent en fonction de critères prédéterminés correspondant aux dits mots clé ou à une combinaison desdits mots clé.

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