Network game system, game machine, game machine control...

A - Human Necessities – 63 – F

Patent

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Details

A63F 13/00 (2006.01) A63F 13/04 (2006.01) A63F 13/12 (2006.01) G06T 15/00 (2006.01) G06T 17/40 (2006.01)

Patent

CA 2613667

A network game system enabling the player to immediately understand from the game screen from where a mobile object such as a bullet object is shot when the mobile object comes into contact with another object in a virtual space. The network game system comprises contact judging means for judging whether or not a bullet object will come into contact with another object (402) placed in a virtual space, contact direction acquiring means for acquiring the contact direction in which the bullet object will come into contact with the another object (402) if the contact judging means judges that the bullet object will come into contact with the another object (402), and contact image display means for displaying an image (84) created depending on the direction of the contact surface of the another object (402) and the contact direction at a place corresponding to the position of the contact of the bullet object with the another object (402).

La présente invention concerne un système de jeu en réseau permettant au joueur de comprendre immédiatement à partir de l~écran du jeu d~où a été tiré un objet mobile, par exemple un objet balle, lorsque celui-ci entre en contact avec un autre objet dans un espace virtuel. Le système de jeu en réseau comprend un moyen de détermination de contact qui détermine si un objet balle va entrer en contact avec un autre objet (402) placé dans un espace virtuel, un moyen d~acquisition de direction de contact qui acquiert la direction selon laquelle l~objet balle va entrer en contact avec l~autre objet (402) si le premier moyen détermine que cela va se produire, et un moyen d~affichage d~image de contact qui affiche une image (84), créée en fonction du sens de la surface de contact de l~autre objet (402) et de la direction de contact, à une position correspondant au point de contact de l~objet balle avec l~autre objet (402).

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