Network game system, network game system control method,...

A - Human Necessities – 63 – F

Patent

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Details

A63F 13/12 (2006.01) A63F 13/00 (2006.01)

Patent

CA 2613675

A network game system in which game machines can share the positions and postures of objects associated with the game machines while reducing an increase of the traffic in the communication network. A game machine (10) comprises first basic position selecting means for selecting one of the basic positions present in a virtual space, first basic position transmitting means for transmitting the selected basic position to the other game machine, first basic position receiving means for receiving the basic positions transmitted from the first basic position transmitting means of the other game machines (10), second basic position selecting means for selecting one of the received basic positions, own object position determining means for determining the position of the object associated with the game machine (10) on the basis of the basic position selected by the first basic position selecting means, and own object posture determining means for determining the posture of the object associated with the game machine (10) on the basis of the basic position selected by the second basic position selecting means.

La présente invention concerne un système de jeu en réseau permettant à des consoles de jeu de partager les positions et postures d~objets qui leur sont associés tout en réduisant l~accroissement du trafic dans le réseau de communication. Une console de jeu (10) comprend un premier moyen de sélection de position de base qui sélectionne l~une des positions de base présentes dans un espace virtuel, un premier moyen de transmission de position de base qui transmet la position sélectionnée à l~autre console de jeu, un premier moyen de réception de position de base qui reçoit les positions transmises par les premiers moyens de transmission de position de base des autres consoles de jeu (10), un second moyen de sélection de position de base qui sélectionne l~une des positions reçues, un moyen de détermination de position d~objet propre qui détermine la position de l~objet associé à la console de jeu (10) selon la position de base sélectionnée par le premier moyen de sélection, et un moyen de détermination de posture d~objet propre qui détermine la posture de l~objet associé à la console de jeu (10) selon la position de base sélectionnée par le second moyen de sélection.

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